Button, button, who's got the button? (nonfiction)
Button, button, who's got the button? is a social or parlor game of ingenuity.
Rules
Players form a circle with their hands out, palms together. One child, called the leader or 'it', takes an object such as a button and goes around the circle, putting their hands in everybody else's hands one by one. In one person's hands they drop the button, though they continue to put their hands in the others' so that no one knows where the button is except for the giver and receiver.
The leader, or all the children in the circle, says "Button, button, who's got the button?" and then each child in the circle guesses. The child guessing replies with their choice, e.g. "Billy has the button!"
Once the child with the button is finally guessed, that child is the one to distribute the button and start a new round.
Alternate versions
Version 2
A second similar version has the child who is "it" stand in the center of the circle. The button is then passed behind the backs of the children in the circle, stopping at random. "It" tries to guess where the button is and once the button is found takes his or her place in the circle. Whoever had the button then becomes the new "it" and play begins again.
Version 3
A slight variation on the first two versions has "it" ask questions (like in the game Twenty Questions) to determine who has the button.
Version 4
Another version is usually played by several children with one adult. The game's origin is unknown, but it existed before 1900. The children start by sitting on the bottom stair of a staircase. The adult holds out both fists, one holding a button. The adult asks, "Button, button, who's got the button?" Whoever guesses correctly advances one step. The first one to reach the top step wins the game. If the staircase is not wide enough, the children can be divided up into teams.
Version 5
Buttony - a Murray Family Tradition, North East England, since the 1800s Two teams sit either side of a long table, with a "Team Captain" in the centre of each side. The button starts with the team captain of the active team, and the whole of the active team puts their hands under the table, towards the team captain. The team captain then puts the button into someone else's hand (or alternatively may choose to keep it). The button can exchange hands a couple of times, or may stay with the person the team captain chose. In the meantime, the other team chant "Button, Button, who's got the Button, 1, 2, 3". As the number 3 is counted, the active team put their hands onto the table in front of them, with their hands apart, and fists clenched (with the backs of their hands facing upwards). The opposing team then get one guess each to try guess who has the button, and in which hand (in theory a 50% chance). If they find the button, they get one point, and they become the active team. If they don't find the button, the person who has the button is revealed, the active team gets a point, and they stay the active team for another round. The team with the most points at the end of the game (either a set number of rounds, or when everyone agrees to finish), wins. Often there was a prize of an apple each, or a piece of chocolate each for the winners (which was often shared with the other team anyway).
In the News
Fiction cross-reference
Nonfiction cross-reference
External links
- Button, button, who's got the button? @ Wikipedia