Unreal Tournament 3 editor (nonfiction)

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Unreal Tournament 3 editor is an editor for Unreal Tournament 3 (nonfiction) maps.

Map preview image

Take a screenshot ingame of your map (write togglescreenshotmode 2 times in console for the HUD to go away). Then use an image editing (Adobe Photoshop for example) and resize the screenshot you took to 512x256. Save the image as .tga or .bmp, then open up UnrealED and your map, import the image to your maps package.

Create a new material, add a Texture Sample to the material and get the imported image there, connect it to diffuse and set the material to Unlit. Assign the newly created material to a mesh that is not visible while playing the map and do a full rebuild for your map.

Publish the map and you should have a .ini file with the same name as your map @ Documents>My Games>Unreal Tournament 3>UTGame>Published>CookedPC>CustomMaps

Edit this in notepad and change the current PreviewImageMarkup to:

Code:

PreviewImageMarkup=<Images:MapName.NameOfTheScreenshotYouImported(the texture, not the material>

The entire .ini file for a finished map should look something like this:

Code:

[CTF-Eternity UTUIDataProvider_MapInfo]
MapName=CTF-Eternity
FriendlyName=Eternity
NumPlayers=8 to 16 players
Author: Jonatan "Thrallala" Czapnik
PreviewImageMarkup=<Images:CTF-Eternity.Preview>
Description=*Add description for the map here, story*

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