Unreal mod (nonfiction): Difference between revisions
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(Created page with "In the Unreal engine, a '''mod''' is a modified version of the basic game. == Scope == Mods range from simple to more complex to comprehensive: * Unreal Mutator (nonfi...") |
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Mods range from simple to more complex to comprehensive: | Mods range from simple to more complex to comprehensive: | ||
* [[Unreal | * [[Unreal mutator (nonfiction)|Unreal Mutator]] - simplest | ||
* [[ | * [[Game type (nonfiction)|Game Type]] - more complex - implemented as subclasses of the GameInfo class, specific to the game. | ||
* [[Total | * [[Total conversion (nonfiction)|Total Conversion]] - most comprehensive - bypass the established game classes and start at the engine core. Rather than use game-specific subclasses, TC's are implemented as subclasses of the base engine classes, such as the GameInfo class. If your mod doesn't exist in the realm of the game's universe, or if you want to try something completely different, then a TC is the way to go. Just be aware that you will be doing everything from scratch. | ||
== In the News == | == In the News == |
Revision as of 15:20, 25 December 2020
In the Unreal engine, a mod is a modified version of the basic game.
Scope
Mods range from simple to more complex to comprehensive:
- Unreal Mutator - simplest
- Game Type - more complex - implemented as subclasses of the GameInfo class, specific to the game.
- Total Conversion - most comprehensive - bypass the established game classes and start at the engine core. Rather than use game-specific subclasses, TC's are implemented as subclasses of the base engine classes, such as the GameInfo class. If your mod doesn't exist in the realm of the game's universe, or if you want to try something completely different, then a TC is the way to go. Just be aware that you will be doing everything from scratch.
In the News
Fiction cross-reference
Nonfiction cross-reference
External links
- Mod Authoring for Unreal Tournament 3 @ docs.unrealengine.com