Unreal mutator (nonfiction): Difference between revisions

From Gnomon Chronicles
Jump to navigation Jump to search
No edit summary
No edit summary
Line 30: Line 30:
* [http://hiteffect.com/xs/xyx/ut/xs/rants/ut3scriptsetup/part2compiling.htm Unreal Tournament 3 Script Setup - Part 2: Compiling a mutator]
* [http://hiteffect.com/xs/xyx/ut/xs/rants/ut3scriptsetup/part2compiling.htm Unreal Tournament 3 Script Setup - Part 2: Compiling a mutator]
* [https://www.indiedb.com/tutorials/unreal-learning-5-attachments Unreal Learning #5: Attachments]
* [https://www.indiedb.com/tutorials/unreal-learning-5-attachments Unreal Learning #5: Attachments]
* [https://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-4-advanced-weapons-part-1-complex-materials Unreal Learning #4: Advanced Weapons (part 1) - Complex Materials] -  create complex materials, and how to program a weapon which can alter them, and a physics gun.


[[Category:Nonfiction (nonfiction)]]
[[Category:Nonfiction (nonfiction)]]
[[Category:Games (nonfiction)]]
[[Category:Games (nonfiction)]]
[[Category:Unreal (series) (nonfiction)]]
[[Category:Unreal (series) (nonfiction)]]

Revision as of 16:09, 25 December 2020

In the Unreal engine, a mutator is a script that alters the way the standard game functions in some way.

Scope

The script could do something as simple as replacing all the weapons in a map with rocket launchers, or it could be much more involved such as changing the player’s view from a first- to third-person perspective.

In this tutorial at docs.unrealengine.com, the mutator causes the players' health the regenerate a specified amount every second during play.

In the News

Fiction cross-reference

Nonfiction cross-reference

External links