Unreal mutator (nonfiction): Difference between revisions
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* [http://hiteffect.com/xs/xyx/ut/xs/rants/ut3scriptsetup/part2compiling.htm Unreal Tournament 3 Script Setup - Part 2: Compiling a mutator] | * [http://hiteffect.com/xs/xyx/ut/xs/rants/ut3scriptsetup/part2compiling.htm Unreal Tournament 3 Script Setup - Part 2: Compiling a mutator] | ||
* [https://www.indiedb.com/tutorials/unreal-learning-5-attachments Unreal Learning #5: Attachments] | * [https://www.indiedb.com/tutorials/unreal-learning-5-attachments Unreal Learning #5: Attachments] | ||
* [https://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-4-advanced-weapons-part-1-complex-materials Unreal Learning #4: Advanced Weapons (part 1) - Complex Materials] - create complex materials, and how to program a weapon which can alter them, and a physics gun. | |||
[[Category:Nonfiction (nonfiction)]] | [[Category:Nonfiction (nonfiction)]] | ||
[[Category:Games (nonfiction)]] | [[Category:Games (nonfiction)]] | ||
[[Category:Unreal (series) (nonfiction)]] | [[Category:Unreal (series) (nonfiction)]] |
Revision as of 16:09, 25 December 2020
In the Unreal engine, a mutator is a script that alters the way the standard game functions in some way.
Scope
The script could do something as simple as replacing all the weapons in a map with rocket launchers, or it could be much more involved such as changing the player’s view from a first- to third-person perspective.
In this tutorial at docs.unrealengine.com, the mutator causes the players' health the regenerate a specified amount every second during play.
In the News
Fiction cross-reference
Nonfiction cross-reference
External links
- UnrealScript Baptism by Fire @ docs.unrealengine.com
- Learning #1: My First Unreal Tournament 3 Mutator
- Unreal Learning #2: UT3 Configurable Mutators
- Modding Guide - Getting started with Mutators
- Unreal Tournament 3 Script Setup - Part 2: Compiling a mutator
- Unreal Learning #5: Attachments
- Unreal Learning #4: Advanced Weapons (part 1) - Complex Materials - create complex materials, and how to program a weapon which can alter them, and a physics gun.