Unreal mutator (nonfiction): Difference between revisions

From Gnomon Chronicles
Jump to navigation Jump to search
No edit summary
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 20: Line 20:


* [[Game (nonfiction)]]
* [[Game (nonfiction)]]
* [[Unreal mod (nonfiction)]]
* [[Unreal Tournament 3 (nonfiction)]]
* [[Unreal Tournament 3 (nonfiction)]]


Line 25: Line 26:


* [https://docs.unrealengine.com/udk/Three/MasteringUnrealScriptBaptismByFire.html UnrealScript Baptism by Fire] @ docs.unrealengine.com
* [https://docs.unrealengine.com/udk/Three/MasteringUnrealScriptBaptismByFire.html UnrealScript Baptism by Fire] @ docs.unrealengine.com
* [http://greatemerald.eu/uncodex/U2/engine/mutator.html Mutator] @ Uncodex
* [http://greatemerald.eu/uncodex/UT3/utgame/utmutator.html UTMutator] @ Uncodex
* [https://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-1-my-first-unreal-tournament-3-mutator Learning #1: My First Unreal Tournament 3 Mutator]
* [https://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-1-my-first-unreal-tournament-3-mutator Learning #1: My First Unreal Tournament 3 Mutator]
* [https://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-2-ut3-configurable-mutators Unreal Learning #2: UT3 Configurable Mutators]
* [https://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-2-ut3-configurable-mutators Unreal Learning #2: UT3 Configurable Mutators]
Line 31: Line 34:
* [https://www.indiedb.com/tutorials/unreal-learning-5-attachments Unreal Learning #5: Attachments]
* [https://www.indiedb.com/tutorials/unreal-learning-5-attachments Unreal Learning #5: Attachments]
* [https://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-4-advanced-weapons-part-1-complex-materials Unreal Learning #4: Advanced Weapons (part 1) - Complex Materials] -  create complex materials, and how to program a weapon which can alter them, and a physics gun.
* [https://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-4-advanced-weapons-part-1-complex-materials Unreal Learning #4: Advanced Weapons (part 1) - Complex Materials] -  create complex materials, and how to program a weapon which can alter them, and a physics gun.
* [https://www.indiedb.com/tutorials/unreal-learning-4-advanced-weapons-part-2-material-switching Unreal Learning #4: Advanced Weapons (part 2) - Material Switching]
* [https://www.indiedb.com/tutorials/unreal-learning-6-post-processing Unreal Learning #6: Post Processing] - change every players post process settings, and make it very difficult to see. We're also going to make the AI react accordingly, so they don't become too hard for the player to fight against.
* [https://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-7-game-rules Unreal Learning #7: Game Rules]


[[Category:Nonfiction (nonfiction)]]
[[Category:Nonfiction (nonfiction)]]
[[Category:Games (nonfiction)]]
[[Category:Games (nonfiction)]]
[[Category:Unreal (series) (nonfiction)]]
[[Category:Unreal (series) (nonfiction)]]

Latest revision as of 10:22, 5 January 2021

In the Unreal engine, a mutator is a script that alters the way the standard game functions in some way.

Scope

The script could do something as simple as replacing all the weapons in a map with rocket launchers, or it could be much more involved such as changing the player’s view from a first- to third-person perspective.

In this tutorial at docs.unrealengine.com, the mutator causes the players' health the regenerate a specified amount every second during play.

In the News

Fiction cross-reference

Nonfiction cross-reference

External links